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March 14, 2016

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Commander Mondays: The Tasigur Super Sluggers

Today I’m going to cover one of my new favourite decks, and an archetype that I don’t believe I’ve gone into full detail about yet. In my introduction to Commander article, I briefly went over some of the main archetypes in Commander, including Group Pain/Group Slog. The commander I mentioned was Nekusar, the Mindrazer as he is by far one of the most popular Generals for this type of deck. However, recently I decided I wanted to try our golden banana friend out at the helm. The deck focuses on a group variation of “stax”.

Why Tasigur?

Tasigur, The Golden Fang works efficiently for a deck like this because when your opponents manage to deal with your Winter Orb,  Tainted Aether, or Consecrated Sphinx he can just give them all back to you. Although there are certain cards you don’t typically wish to be given back, such as Birds of Paradise or the Signets, Tasigur’s Delve ability helps to ensure that this doesn’t become an issue.

Alright, So Why Play a Deck Like This?

I come from a rather competitive metagame at my local college. Most our games involve four people playing infinite combos, or trying to lock the game down by turns five or six at the very latest. So while more casual play groups may find a deck like this obnoxious, most of my friends actually enjoy the challenge. And for those who don’t, the looks on their faces tends to be priceless.

Noteworthy Interactions

 

Creates a permanent lock if your opponents don’t already have removal in hand, as Tasigur can use his ability to continuously get back cards to discard to the portal’s end of turn trigger.

   

Each opponent loses their hand, while you draw cards equal to the greatest number of cards in hand multiplied by the number of players.

 

Assuming your opponent does not have any mana rocks or mana dorks, this ensures that your opponent can only keep one creature alive, as they have to pay one colourless each upkeep for each creature, but can only untap one land to pay with.

 

Necromancy targets Leviathan in graveyard, Leviathan comes back, bounces all permanents including Necromancy. Because Necromancy has pseudo-flash, this can be used as a Devastation Tide effect over and over again, for two black at instant speed to boot!

The Decklist

Tasigur Super Sluggers

Commander (1)
Tasigur, the Golden Fang

Creature (11)
Bane of Progress
Birds of Paradise
Bloom Tender
Consecrated Sphinx
Eternal Witness
Kederekt Leviathan
Notion Thief
Seedborn Muse
Sire of Stagnation
Sylvan Caryatid
Vorinclex, Voice of Hunger

Planeswalker (4)
Garruk Wildspeaker
Kiora, Master of the Depths
Teferi, Temporal Archmage
Tezzeret the Seeker

Artifact (14)
Dimir Signet
Gilded Lotus
Golgari Signet
Mana Vault
Mana Web
Orb of Dreams
Possessed Portal
Simic Signet
Smokestack
Sol Ring
Static Orb
Uba Mask
Ward of Bones
Winter Orb

Enchantment (15)
Arcane Laboratory
Bottomless Pit
Frozen AEther
Lethal Vapors
Mana Maze
Mystic Remora
Necromancy
Overburden
Pendrell Mists
Phyrexian Arena
Rhystic Study
Rising Waters
Standstill
Sylvan Library
Tainted AEther

Spells (17)
Arcane Denial
Capsize
Counterspell
Cyclonic Rift
Go for the Throat
Hero’s Downfall
Krosan Grip
Negate
Putrefy
Sunder
Crux of Fate
Demonic Tutor
Increasing Ambition
Reanimate
Toxic Deluge
Whispering Madness
Windfall

Land (38)
Bojuka Bog
Breeding Pool
Command Tower
Creeping Tar Pit
Drowned Catacomb
Forest
Hinterland Harbor
Hissing Quagmire
Island
Llanowar Wastes
Lumbering Falls
Overgrown Tomb
Sunken Hollow
Swamp
Temple of Deceit
Temple of Malady
Temple of Mystery
Underground River
Watery Grave
Woodland Cemetery
Yavimaya Coast

Thanks everyone for reading, I hope you all enjoy this week’s decklist. I’ll be back next week with my take on some of the cards already spoiled from Shadows Over Innistrad (as well as whatever else gets spoiled before then).