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April 25, 2016

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Commander Mondays: Ephara, Patron Goddess of Value Town

In one of my recent articles, I mentioned that Ephara, God of the Polis  is one of my favourite underrated commanders. So I decided I would whip up a deck list to share with you guys this week.

The deck is pretty straightforward but a lot of fun. With a build that’s chock full of enter-the-battlefield effects, board state buffs, and just general value, this deck can pack a punch in more casual playgroups (where it’s meant to be played).

How Does it Work?

Basically, you start the early game either dropping mana rocks like Sol Ring and Fellwar Stone but leaving mana open for useful Flash creatures if you have any available. Once Ephara hits the battlefield, just keep slamming creatures to keep filling your hand and board.

Notable Interactions

Deadeye Navigator is as dirty in this deck as in any other. On its own you can blink any random creature to ensure you draw a card on each turn, but if you pair it with Palinchron and either Angel of Serenity or Venser, Shaper Savant it can get a lot stupider. Venser can be used to bounce every permanent on the board that you don’t control, Angel of Serenity can be used to exile all opponents’ creatures permanently. To do this, you simply have the Angel enter the battlefield, declare your targets, then blink it in response. The “leaves the battlefield” trigger will go on the stack, but since no creatures are exiled yet, nothing will happen. Then you repeat this process any number of times, and when you stop each targeted creature will be put into exile with no way of coming back.

Other ways to keep the engine going are Restoration Angel, Cloud Cover and Whitemane Lion.

Lastly, although the deck runs a few noncreature spells, it is mostly reliant on creatures. So Vryn Wingmare and Thalia, Guardian of Thraben are included to slow down opponents who may get in your way with board wipes or combos.

Ephara, Patron Goddess of Value Town

Commander (1)
Ephara, God of the Polis

Creature (31)
Angel of Serenity
Angel of the Dire Hour
Avacyn, Angel of Hope
Brago, King Eternal
Clever Impersonator
Consecrated Sphinx
Containment Priest
Deadeye Navigator
Dragonlord Ojutai
Draining Whelk
Elesh Norn, Grand Cenobite
Emeria Shepherd
Glen Elendra Archmage
Grand Abolisher
Grand Arbiter Augustin IV
Hero of Bladehold
Karmic Guide
Knight of the White Orchid
Mizzium Meddler
Oreskos Explorer
Palinchron
Restoration Angel
Snapcaster Mage
Solemn Simulacrum
Sun Titan
Teferi, Mage of Zhalfir
Thalia, Guardian of Thraben
Thistledown Liege
Venser, Shaper Savant
Vryn Wingmare
Whitemane Lion

Artifact (9)
Azorius Signet
Cloud Key
Conjurer’s Closet
Fellwar Stone
Mana Vault
Marble Diamond
Sky Diamond
Sol Ring
Talisman of Progress

Enchantment (4)
Cloud Cover
Detention Sphere
Land Tax
Oblivion Ring

Spells (16)
Brainstorm
Counterspell
Disenchant
Eerie Interlude
Enlightened Tutor
Negate
Path to Exile
Render Silent
Return to Dust
Sphinx’s Revelation
Swords to Plowshares
Austere Command
Ponder
Preordain
Supreme Verdict
Wrath of God

Planeswalker (2)
Elspeth, Sun’s Champion
Venser, the Sojourner

Land (37)
Ancient Tomb
Command Tower
Flooded Strand
Glacial Fortress
Hallowed Fountain
10 Island
Mystic Gate
15 Plains
Polluted Delta
Port Town
Prairie Stream
Temple of Enlightenment
Tundra
Windswept Heath

Thanks for reading everyone, I hope you all enjoy some sweet, sweet Azorius value from this deck. Have a great week.