December 3, 2019

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Commander’s Brew Episode 222 – Casualties of a Thousand Year Storm

Sometimes a deck starts with a dream. Sometimes that dream is an impossible fever dream that doesn't make any sense whatsoever. Welcome to Casualties of a Thousand Year Storm. This deck is trying to cast Casualties of War as many times as possible. THEN, figure out how to win.  NOT for competitive metas. DEFINITELY for people who love ridiculous fun. In theory, this deck SHOULD be tweaked with...


November 26, 2019

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Commander’s Brew Episode 221 – Niv-Mizzet Reborn

Restrictions breed creativity, and has a built-in restriction in that it asks us to use as many guild-coloured spells as possible, to maximize his trigger upon entering the battlefield. Sean decided to go even further and brew up a deck that's primarily Abzan. That's right, we're "dropping" Niv's main colours! The Abzan core of the deck is a recursion-based package with lots of value, but we...


November 19, 2019

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Commander’s Brew Episode 220 – HapPODly Ever After

This deck started with the idea of using but then quickly escalated into a Bant deck that needs all 5 colours of permanents to win with . All I can say is this deck is a lot of fun to play and will most likely catch your opponents off-guard the first time you play it. Not all players like alternate win cons, but you have to put so much work into this one, I promise you they won't have a problem....


November 12, 2019

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Commander’s Brew Episode 219 – Chainer, Nightmare Adept

Syr Konrad is definitely a potential Commander with a powerful ability. But what happens if we get even greedier? So, Sean came up with this deck using Chainer, Nightmare adept as the Commander. That way, we can self-mill ourselves and still have no trouble finding the Eldraine Knight! Then we can cast him and set up our winning turn! Plus, most of our early action will be filling up our yard....


November 5, 2019

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Commander’s Brew Episode 218 – Selesnya Angels

This deck was originally meant to be Lyra Dawnbringer to showcase the great synergy and power of angels. Since mono white still lacks a lot of the basic things you need from a Commander deck, we had to add Green. Mono white can't draw cards or ramp, but green gets to do both! Shalai adds a lot of protection once you get a board of angels going, which is easy to do with all the token making. Given...


October 30, 2019

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The Kingdom of the Crystal Skull

I hope you enjoy this more than you did Indiana Jones 4. Who goes after an alien artifact for the purpose of mind control? Why did Shia LaBeouf swing with the monkeys? How did he survive a nuke in a fridge?... Let’s just talk about instead... Often times your deck will be built specifically for your regular play group. As a result, there can be inclusions that don’t really do much at other...


October 29, 2019

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Commanders Brew Episode 217 – Vigilance the Deck!

Don't you hate having a great creature that could attack one player really effectively, but you can't because that would leave you wide open for a counterattack? That's what Vigilance is for! Here's the deck we chatted about in our podcast episode 217. It's all about Vigilance! Enjoy casting monstrous creatures and giving them all vigilance. Heck, we'll even share other keywords among the team,...


October 22, 2019

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Commanders Brew Episode 216 – Golos & the Legendary Artifacts

This deck started off as a straight up legendary tribal deck. But I've already seen and built that kind of deck before. So, I started looking into the idea of just jamming a bunch of Legendary Artifacts. And guess what? It turns out it is a ton of fun and quite powerful to boot! You might want to add a few more draw sources to this and upgrade some of the mana base, but generally speaking I've...

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