October 11, 2017

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Mardu Commander Review

Here we go with another three colour Commander review, this week featuring the most aggressive colour combo, Mardu. Mardu is the (now) home of Vampires, Goblins, other tokens, and anything Kaalia gets to play for free. A powerful combo when it comes to creatures and removal, yet lacking in the two most important categories of ramp and card draw. As a result, Mardu decks can be tricky to get...


September 26, 2017

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Jund Commander Review Part 2

Part two of the Jund review lets us take a closer look at the sacrifice strategy many of the Jund commanders offer us. From Prossh to Kresh, the Jund synergies are clear and effective. Plus, there's one of the OG Elder Dragons! Is it still relevant? Read and find out! The grading looks like this: A: Bombs/broken cards and excellent commanders. A lot of fun with unique design and interaction. Will...


September 11, 2017

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Jund Commander Review Part 1

Continuing on this week with the three-colour card review is Jund. A land of extremes, Jund has much synergy and many different play styles. Jund loves to have goblins as much as dragons, and knows how to handle “going wide” and Voltron strategies. That it's a well balanced shard of the colour pie is one explanation of this, and the other is that there's just great card design for Jund in...


August 28, 2017

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Sultai Commander Review

Ew, a bug! That's right, this week we look at all the BUG (or Sultai) cards that Magic has to offer to us EDH players. Sultai strategies are often based around the graveyard since all three colours are strong in graveyard interactions, with abilities dedicated to both putting cards in, and getting them back out. Ramp, card draw, and removal are three pillars of EDH play and, well, these are the...


August 7, 2017

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Naya Commander Review: Part 2

This week the three-colour reviews continue with part two of the Naya review. Last week we saw a lot of big beasts and commanders that enable things with a lot of power to be a real threat in EDH. This week we continue our look deeper into the jungle shard and find out that in addition to big monsters, Naya offers a lot of different strategies from tokens and lifegain to voltron-auras and...


July 24, 2017

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Naya Commander Review: Part 1

This week the three colour reviews continue with part one of the Naya review. Naya is an allied shard all about creatures. Tokens, big beasts, and dragons, Naya has it all, so naturally the cards represent an equally large swath of styles and strategies usually tied to creatures and creature combat, which makes for a lot of very usable spells for Naya's Commanders. A quick reminder of how this...


July 10, 2017

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Jeskai Commander Review

The series continues! Today I'll look at every three-colour Jeskai card in Magic the Gathering and judge them based on their relevance and ability in Commander. I wish this could have come out on July the 4th so that our American friends could really feel the patriotism from a Red, White, and Blue review. A quick reminder of how this will work: We're looking at each card’s multiplayer effect,...


June 26, 2017

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Bant Commander Review: Part 2

Hey gang, I'm back this week with the continuation of my review of every Bant card in Magic. This review takes into account the card's playability in Commander, and all cards must be ALL THREE colours. Bant is my favourite of the three colour combos, and it's easy to see why. There are a lot of great cards here for EDH, so let's get to it! A quick reminder of how this will work: We're looking...

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