August 10, 2018

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Commander 2018 Breakdown Part 3 – Subjective Reality

Hello again everyone, and welcome back to another year's edition of the Commander Breakdown. As with last year's review, we'll be reviewing and revising these decks through the lens of multiplayer functionality, and trying to keep individual card cost manageable. Unlike last year's review, we won't be limiting ourselves to just five cards. "Subjective Reality" is the name of today's game. This...


August 9, 2018

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Commander 2018 Breakdown Part 2 – Nature’s Vengeance

Hello again everyone, and welcome back to this year's edition of the Commander Breakdown. As with last year's review, we'll be reviewing and revising these decks through the lens of multiplayer functionality, while trying to keep individual card cost manageable. Unlike last year's review, we won't be limiting ourselves to just five cards. For our second look at the new Commander 2018 decks...


August 7, 2018

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Commander 2018 Breakdown Part 1 – Exquisite Invention

Hello again everyone, and welcome back to this year's edition of the Commander Breakdown. For those of you who missed last year's review, we'll be reviewing and revising these decks through the lens of multiplayer functionality, and trying to keep individual card cost manageable. Unlike last year's review, we won't be limiting ourselves to just five cards. Today we're looking at the Commander...


August 25, 2017

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Commander 2017 Breakdown (Part 4)

Hi everyone! Adam here once again to take a look at this year's fourth and final out of the box Commander 2017 deck, Arcane Wizardry. As with my previous instalments, I will be offering some recommendations for improvements to the deck's initial design. My main focus will be on keeping the deck on theme, while making it more consistent for a multiplayer environment. Now, let's see what these...


August 24, 2017

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Commander 2017 Breakdown (Part 3)

Welcome everyone to another instalment of the Commander 2017 Breakdown as we count down to release day this Friday. My name is Adam, and I'm here to go over this year's new preconstructed decks and offer a few suggestions on how they can be built upon. As a reminder, I'll be doing my best to stick to the tribal theme of these new decks, and my suggestions are specifically meant for a multiplayer...


August 23, 2017

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Commander 2017 Breakdown (Part 2)

Hi again everyone! Adam here for another day leading up to the Commander 2017 release, and another instalment of the Commander 2017 Breakdown. If you haven't seen my previous article on Draconic Domination, what I'm doing is looking at the new Commander decks out of the box, giving my thoughts on the base deck, and looking for a few small changes that should result in big improvements. The...


August 22, 2017

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Commander 2017 Breakdown (Part 1)

Hi everyone! My name's Adam, and with the upcoming Commander 2017 release (and our sweet new in-store Commander 2017 League), I'm here to review the new precon decks and make a few suggestions on how they could be improved. Before we get into the thick of things, a quick note on my thought process: my suggestions are meant for a multiplayer environment, and should be thematically appropriate for...

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