February 17, 2016

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Shadows Over Innistrad Wishlist

When Battle for Zendikar was announced I was mainly excited for a reprint of fetchlands for Modern, and to a lesser extent the hope of Modern playable goblin, vampire, and ally cards. With both sets of the block behind us, I clearly didn’t get much of what I had hoped for. For Shadows over Innistrad I am mostly just hoping that the Lovecraft-inspired theme plays out well in the cards, as I am a...


February 17, 2016

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Standard Deck Tech – Jeskai Prowess

Hi all, thanks for reading my first (and hopefully not last) article with MTGCanada! I admit, I'm not a Canadian. Originally I hail from quite far from the Great White North, I now live on the border and meet with Canadians on a daily basis. As far as Magic goes, I was thrilled when Pascal Maynard made a Top 8 in a Pro-Tour and fully supported the decision to money draft the foil back in Grand...


February 16, 2016

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Musings of the Madman – Illuminating Modern

Welcome back all! Have you ever wanted to remove playing Magic: the Gathering from the opponent’s equation? Read on then! This week I’ll be dipping my toes into the Modern arena. I haven’t been a huge constructed player in the past little while, what with Extended rotating out and with my not having many decent staples and all. I did dip my toes into Standard when Khans of Tarkir was...


February 15, 2016

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Commander Mondays – Association of Terrific Buddies

For the first article in my five-colour series, I decided to go with one of my most commonly requested archetypes, Super Friends. Now Super Friends decks tend to be pretty straightforward, they don't usually have an underlying cohesive strategy, thus falling into the "good stuff" category, but with a more set theme than most good stuff decks. A Brief Explanation Super Friends, for those unaware,...


February 12, 2016

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Bad Brews – Retribution of the Ancients

Hello and welcome back to Bad Brews! Like a bad movie franchise we can't help but come back for more, and it goes a little something like this: We crack open a pack of cards from Standard, then we take the rare out of the pack and try to build a deck around it. Not all packs are created equal, so we also try to use as many playable uncommons and commons from the pack as physically possible. With...


February 11, 2016

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Going Rogue: Death & Tentacles

Hello and welcome back to Going Rogue, where winning isn't the goal, but it often happens anyway! Uncertainty is the name of the game this week. We just went into a Modern Pro Tour uncertain if these emerging Eldrazi decks would even show up, and now we're coming out of it uncertain if Modern is even going to survive without a ban to keep them in check. With six Eldrazi decks in the Top 8 -...


February 10, 2016

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Intro to Formats

Hello, new player, and welcome back to the Multiverse! This week we are going to take a look at the different flavours of Magic one can play. We are going to take a look at the different formats of Magic: the Gathering. What is a format? Magic is broken down into several different format environments, depending mostly on how old the cards in question are. While all cards in Magic are designed to...


February 9, 2016

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Musings of the Madman – The Importance of Rivalry

Welcome back everyone! This week we’ll be examining competition at a meta level, namely the fun produced by having someone in your group that just seems to have all the answers, all the cards and all the aggro pointed at him. Having rivals can’t be understated. It leads to a game thriving, a metagame shifting, and card choices becoming narrower as a laser-like precision is used to exploit...

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