October 30, 2015

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Death calls you, but shall you answer?

“My friend he took his final breath, now I know the perfect kiss is the kiss of death.” – New Order, the Perfect Kiss “I mean some doctor told me I had six months to live and I went to his funeral.” – Keith Richards Happy Halloween boys and girls! Do you like death? Do you like spirits? Do you like killing? Do you like killing everything? If so, do I have a commander for you! His...


October 29, 2015

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Going Rogue: Modern Dredge Control

Hello and welcome back to another edition of Going Rogue, where winning isn't the goal but it often happens anyways. Do you like decks that win on turn three? Do you like doing infinite damage out of nowhere? Do you like nimble synergies that leave your opponent cautious about each possible card in your hand? Then this is not the deck for you. No, Dredge Control is literally incapable of winning...


October 29, 2015

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Turning things around.

Where to start..? So things have obviously turned around in the last week, and that couldn’t be any clearer than it is now, but did things go wrong in Milwaukee at the Pro Tour? Or did I bring it on myself? Was it just Magic? It’s easy to write off a poor result in a tournament as nothing other than bad luck. And believe me, I’ve fallen in that trap all too often. I don’t like to lose, as...


October 27, 2015

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An Examination of the Commander Banned List

It has been quite some time since the Commander Rules Committee (RC) has banned a card or made changes to the format, outside of modifying the “tuck” rule and the upcoming changes to the Commander mulligan in January. Still, grousing and concern about various centralizing cards continues unabated on both the official forums and a dedicated thread on MTGSalvation. Let’s begin by taking a...


October 26, 2015

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Introduction to EDH Part 3: Mono-Blue

Last week, I discussed how Black functions as an independent colour in the format, and what it's strengths and weaknesses were. This week, we're moving on to the most loved and hated colour in Magic, Blue. Wisdom, Power of Will, and Arcane Manipulation From a flavour perspective, here is what Blue likes to do. It has many finely tuned strengths, and as many staggering weaknesses. As a result,...


October 23, 2015

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A Higher Standard – Creature-Lands

Something every reasonable magic deck has is lands. (Thanks for not letting me write all magic decks mana-less dredge!) You need it to cast your spells. The thing with lands though is that if you draw too many of them and not enough spells you could run out of action and fold to whatever your opponent is doing. The flip side of that coin is that if you draw too few you don’t get to play any...


October 22, 2015

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Abilities

Hello and welcome back to the multiverse new player. Now that we have a grasp on the basic turn order, as well as on some of the cards that appear in the game, it's time now to go over some of the abilities that appear in a game of Magic the Gathering. Abilities affect the game play of Magic the Gathering by changing the basic functions of many cards. Many of the abilities in the game have been...


October 22, 2015

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Combat

Hello new player and welcome back to the multiverse. In our last article we took a look at how the phases of a turn worked in a game of Magic the Gathering, including a brief look at combat. Combat is one of the most important parts of Magic as it provides a player with his most consistent chance to do damage to another player. With that in mind, we will take a more detailed look at how different...

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